FASA had, IMHO, really sloppy art direction, and one symptom was a lot of people drawing technology who had no idea what technology looked like. 60-ton mechs with pipe-cleaner legs, guns with bores 10 times the diameter of their ammo feeds. I recall a fully-painted piece in the SR3 core book with a cyberarm that clearly couldn't bend--the chrome plating on the forearm and upper arm was a single, solid piece. How hard is that to get right? And that was from an artist I absolutely loved otherwise.
Your stuff in Cybertechnology was the example I used to show people what cyberware actually looked like. You thought about where things should go, how they needed to bend, what things needed to connect to other things. You were pretty much the only one who got it right, in my opinion. Well done.
I actually thought FASA had tremendous art direction though - If you compare FASA's books to those from most other game companies at the time, they had a lot more art and a much higher average quality level. They really cared about the look of their books. That's fairly common now, but was a rarity at the time.
It was also pretty rare back then for North American or European artists to really think about how their tech would WORK, rather than just making it look cool. I was heavily influenced by Manga (particularly the work of Katsuhiro Otomo and Masamune Shirow), and fell in love with how well-engineered their tech was. Again, it's pretty common now, but at the time it was rare indeed.
BullittBlankFeatured By OwnerApr 27, 2013Student Traditional Artist
One of my favorite images ever. When drawing cyberlimbs, I tend you use your depiction of 'musculature'. This drawing helped inspire me to send my own (sadly rejected) artwork to FAS and GDW, back in the day!