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January 20
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:iconsteampoweredmikej:
From the Battletech card game, Wizards of the Coast, 1997.
One of two paintings I did of the Cicada, neither of them turned out that great, but at least the colors on this one are less embarassing.
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:iconnghts1lk3r:
I play MWO, and Cicadas (in the hands of an even halfway capable pilot, of which there are thankfully few) are a serious pain.
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:iconcolourbrand:
*Colourbrand Jan 24, 2013  Hobbyist Digital Artist
Rare and nice to see a Cicada pic - almost forgot this wee mech!
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:iconheavyhoof:
~Heavyhoof Jan 24, 2013  Hobbyist Writer
Had this one too : ) Great work
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:iconprdarkfox:
~prdarkfox Jan 23, 2013  Hobbyist General Artist
Still blows my skills away. This is still the type of skill level I am trying to achieve. I loved the artwork of the Cicada 'Mech cards you had done back in the day, even if they were crappy units.
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:iconsteampoweredmikej:
Well, it's mostly the color-scheme and lighting I'm not keen on. Brown isn't exactly thrilling :P
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:iconprdarkfox:
~prdarkfox Jan 25, 2013  Hobbyist General Artist
So that's why these days video games aren't very exciting to look at...
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:iconsteampoweredmikej:
Ha! I've actually seen a few articles online complaining about that. Mind you, I've recently been playing "Kingdoms of Amalur: Reckoning", and all the bright primary colors kind of hurt me...
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:iconprdarkfox:
~prdarkfox Jan 27, 2013  Hobbyist General Artist
You need a sort of happy balance. Red Alert 3 was pretty loud, too, when I played its Beta. I'd point out Doom (yeah, it's nearly 20 years old now) which had a good balance of desaturation and bright colors so you could see everything clearly.
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:iconsteampoweredmikej:
Yeah, Doom really did brilliant work with its palette, especially considering it was a 256 color game!
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